















Ship Hull Initiative (1d8+1)
----------------------------------------------------------
Elysium of Orthrus Heavy Frigate 8
Elysium of Thjodhild Heavy Frigate 8
Elysia Typhonis 1 Heavy Frigate 8
Asteria fighter sqd 1 Fighter 8
Elysium of Astyoche Heavy Frigate 7
Elysium of Achilles Heavy Frigate 7
Elysium of Salamis Heavy Frigate 7
Asteria fighter sqd 2 Fighter 6
Elysia Typhonis 2 Heavy Frigate 6
Elysium of Centaur Heavy Frigate 2 (edited)



[1] Result: 3

[5, 1] Result: 6

[6, 3, 1] Result: 10

[8, 6, 1] Result: 15








[4] Result: 4




[8] Result: 8




1. Log Cruiser
2. Carrier
3. Cruiser
4. HF
5. Corvette
6. Patrol boats
7. Free Merchant
Wounded targets are to be prioritised
Heavy Frigates are to clear the field for the Cruiser to engage opposing heavy displacement (edited)







[19, 12, 7] Result: 40

[5, 5, 3, 2] Result: 15

[6, 5, 2, 1] Result: 14

[2, 1] Result: 5











[6, 4] Result: 13

Starting CP 5
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire All Guns (1 CP)
Gunnery: Fire All Guns (3 CP)
Wpn 1 Torpedo Launcher - CA Heavy Frigate
(6/-) (6/-) 6 Ammo left
Wpn 2 Plasma Beam - CA Heavy Frigate
(22/17)AP10 (12/13) AP10
Wpn 3 Plasma Beam - CA Heavy Frigate
(19/10)AP10 (16/4)AP10
Wpn 4 Multifocal Laser - CA Bombers
(11/-) (11/-)

Starting CP 5
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire All Guns (1 CP)
Gunnery: Fire All Guns (3 CP)
Wpn 1 Torpedo Launcher - CA Heavy Frigate
(9/14) (18/13)AP20 6 Ammo left
Wpn 2 Plasma Beam - CA Bombers
(21/11)AP10 (21/10) AP10
Wpn 3 Plasma Beam - CA Bombers
(crit/17)AP10 (9/12)AP10
Wpn 4 Multifocal Laser - CA Heavy Frigate
(23/5)AP20 (21/3)AP20


[9] Result: 11



Starting CP 5
Volley Capacitors (+4 to Gunnery)
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire All Guns (1 CP)
Gunnery: Fire All Guns (3 CP)
Gunnery: Fire All Guns (3 CP)
Com: Crash System (2 CP)
Wpn 1 Torpedo Launcher - CA Corvette 2
(16/20) (18/11) (7/14) AP20 5 Ammo left
Wpn 2 Torpedo Launcher - CA Corvette 2
(17/9) (11/9) (7/13) AP20 5 Ammo left
Wpn 3 Flak - CA Fighters
(20/7) (crit/21) (crit/15)
Crash System: Carrier 9

[5, 3] Result: 10



Starting CP for each Fighter 5
All act the same:
Activate Volley Capacitors (+4 to Gunnery) (9CP for Gunnery)
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire One Weapon (0 CP)
Gunnery: Fire One Weapon (2 CP)
Gunnery: Fire One Weapon (2 CP)
Gunnery: Fire One Weapon (2 CP)
Gunnery: Fire One Weapon (2 CP)
Activate Emergency Thruster boost +2 Speed for Three rounds, new Speed 7
All Torpedoes are AP20
Fighter 1 Torpedo Launcher - CA Fighters
(miss)(miss)(miss)(miss)(miss) 3 Ammo left
Fighter 2 Torpedo Launcher - CA Fighters
(22/12) (18/6) (19/14) (6/12) (8/15) 3 Ammo left
if 18 hits it is 32 Damage AP20
Fighter 3 Torpedo Launcher - CA Corvette 2
(10/16) (8/12) (14/12) (10/11) (12/20) 3 Ammo left
if 14+ hits it is 12 AP20 dmg
Fighter 4 Torpedo Launcher - CA Corvette 2
(5/14) (18/15) (7/17) (16/15) (16/12) 3 Ammo left
if 16+ hits it is 42 AP20 dmg | if 18 hits it is 15 AP20 dmg
Fighter 5 Torpedo Launcher - CA Patrol Boat 1
(21/14) (11/15) (17/11) (4/22) (13/23) 3 Ammo Left
if 17+ hits, it is 25 AP20 dmg
Fighter 6 Torpedo Launcher - CA Corvette 3
(4/13) (14/19) (19/4) (4/23) (17/16) 3 Ammo Left
if 14+ hits it is 39 dmg, if 17+ hits it is 20 dmg (edited)




Elysium of Achilles
Starting CP 5
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire All Guns (1 CP)
Gunnery: Fire All Guns (3 CP)
Wpn 1 Torpedo Launcher - CA Heavy Frigate
(17/14) (10/9)AP20 6 Ammo left
14 damage if 17 hits
Wpn 2 Plasma Beam - CA Heavy Frigate
(18/13)AP10 (23/8) AP10
3 damage against 20 armor
Wpn 3 Plasma Beam - CA HEavy Frigate
(18/10)AP10 (5/8)AP10
0 damage against 20 armor
Wpn 4 Multifocal Laser - CA Bombers
(21/3)AP20 (20/2)AP20
5dmg
(Elysium of Astyoche next) (edited)

Elysium of Astyoche
Starting CP 5
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire All Guns (1 CP)
Gunnery: Fire All Guns (3 CP)
Wpn 1 Torpedo Launcher - CA Heavy Frigate
(20/19) (13/19)AP20 6 Ammo left
19 damage AP20
Wpn 2 Plasma Beam - CA Heavy Frigate
(23/11)AP10 (5/14) AP10
1 damage against 20 armor
Wpn 3 Plasma Beam - CA Patrol Boat 1
(13/11)AP10 (22/9)AP10
9 damage AP10
Wpn 4 Multifocal Laser - CA Patrol Boat 1
(miss)(miss)
(Elysium of Salamis next)





Elysium of Salamis
Starting CP 5
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire All Guns (1 CP)
Gunnery: Fire All Guns (3 CP)
---
Wpn 1 Torpedo Launcher - CA Heavy Frigate
(6/miss), (10/miss) - 6 Ammo left
---
Wpn 2 Plasma Beam - CA Patrol Boat 1
(14/14), (21/12)
If 14+ hits, 26 damage AP10
Otherwise, 12 damage AP10
Wpn 3 Plasma Beam - CA Patrol Boat 1
(16/15), (8/miss)
If 16 hits, 15 damage AP10
Wpn 4 Multifocal Laser - CA Patrol Boat 1
(16/5), (5/miss)
If 16 hits, 5 damage AP20



[9, 6] Result: 16

[14] Result: 15



[13, 9, 3] Result: 26

Starting CP for each Fighter 5
All act the same:
Captain: Support Department - Comms (0 CP)
Comms: Crash Systems (0 CP)
Comms: Crash Systems (2 CP)
Comms: Crash Systems (2 CP)
Activate Emergency Thruster boost +2 Speed for Three rounds, new Speed 7
Fighter 1 Crash Systems - CA Carrier
vs12; vs9; vs8
Fighter 2 Crash Systems - CA Carrier
vs12; vs6; vs13
Fighter 3 Crash Systems - CA Carrier
vs8; vs5; vs9
Fighter 4 Crash Systems - CA Logistics Cruiser
vs10; vs14; vs6
Fighter 5 Crash Systems - CA Logistics Cruiser
vs8; vs12; vs12
Fighter 6 Crash Systems - CA Logistics Cruiser
vs9; vs9; vs9

[6, 6, 5, 5, 2, 1] Result: 27

[6, 5, 4, 4, 1, 1] Result: 23

[4, 4, 3, 2, 2, 1] Result: 18

[5, 2] Result: 9
[6, 1] Result: 9
[6, 2] Result: 10
[6, 4] Result: 12
[4, 2] Result: 8
[6, 2] Result: 10
[6, 5] Result: 13
[3, 1] Result: 6
[4, 1] Result: 7
Reason: CA LogCruiser opposed Crash Systems

Elysia Typhonis 2
Volley Capacitors (+4 to Gunnery)
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire All Guns (1 CP)
Gunnery: Fire All Guns (3 CP)
Gunnery: Fire All Guns (3 CP)
Com: Crash System (2 CP)
Wpn 1 Torpedo Launcher - CA Heavy Frigate
(10/13) (14/16) (crit/23) AP20 5 Ammo left
Wpn 2 Torpedo Launcher - CA Fleet Cruiser
(22/12) (15/17) (23/23) AP20 5 Ammo left
Wpn 3 Flak - CA Bombers
(21/13) (18/9) (20/6)
Crash System: Carrier vs11

[4, 4] Result: 10

Starting CP for Paivatar +5
Activate Volley Capacitors (+4 to Gunnery) (9CP for Gunnery)
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire One Weapon (0 CP)
Gunnery: Fire One Weapon (2 CP)
Gunnery: Fire One Weapon (2 CP)
Gunnery: Fire One Weapon (2 CP)
Gunnery: Fire One Weapon (2 CP)
Activate Emergency Thruster boost +2 Speed for Three rounds, new Speed 3
Shot 1: 20/11
Shot 2: 18/32
Shot 3: 19/35
Shot 4: 12/38
Shot 5: 14/48
All are AP20 (edited)
[15] Result: 20
[13] Result: 18
[14] Result: 19
[7] Result: 12
[9] Result: 14
Reason: Paivatar (E-Thrust Active) Vortex Tunnel Inducer (AP20, Clumsy) vs CA Supercarrier

[4, 4, 2] Result: 11
[19, 10, 2] Result: 32
[20, 9, 5] Result: 35
[15, 12, 10] Result: 38
[19, 17, 11] Result: 48
Reason: Paivatar Vortex Tunnel Inducer damage vs CA Supercarrier

Typhon Carrier 5CP
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire One Gun (0 CP)
Gunnery: Fire All Guns (3 CP)
Com: Crash System (2 CP)
Wpn 1 Spike Inversion Projector - CA Carrier
(21/13) (18/15) AP15
Wpn 2 Flak - CA Bombers
(miss)
Crash System: Carrier vs11 (edited)

[6, 4] Result: 12

[3, 1] Result: 6

[18, 14, 12, 11, 8] Result: 65

[19, 2] Result: 21


[5] Result: 5





Wycerim 5CP
Space Captain Katalin +2CP
Activate Volley Capacitors (+4CP for Gunnery)
Support Department: Gunnery (-2CP on an action)
(Gunnery has an effective 13 CP to use)
(good luck Ivan)
Wycerim - Gunnery
Summary at bottom
Fire All Guns - 1 CP
Fire All Guns - 3 CP
Fire All Guns - 3 CP
Fire All Guns - 3 CP
Spinal Beam Cannon (AP15) vs CA Supercarrier
(22/27)
(32/31)
(33/20) (original damage 12, used reroll token)
(22/27)
Both Torpedo Launchers (AP20) vs CA Supercarrier
(33/10) (23/20)
(34/10) (34/9)
(24/18) (21/16)
(28/12) (24/23)
(4 torpedoes remain in each magazine)
Mag Spike Array (AP10) vs CA Supercarrier
(19/9) (miss?)
(23/11)
Mag Spike Array (AP10) vs remaining CA Bomber
(27/15)
(29/9)
(6 rounds remain in Mag Spike Array)
SUMMARY, assuming Supercarrier AC 20:
105 damage @ AP 15 (dmg rolls: 27, 31, 20, 27)
118 damage @ AP 20 (dmg rolls: 10, 10, 18, 12, 20, 9, 16, 23)
11 damage @ AP 10 (only one hit)
Against CA Bomber:
24 damage @ AP 10 (dmg rolls: 15, 9)
(Edit - formatting, added individual damage rolls to summary, changed "miss" for Target Systems to what I rolled)
(Next day edit - removed Target Systems action and attack, I was using it wrong!) (edited)
2





[8] Result: 8



[8, 3] Result: 9 Reason: Flak on Asteria 1

[13, 13] Result: 28 Reason: Rayce Ship Pbeams



[16, 8] Result: 22

[6, 3] Result: 9




[18, 17, 16, 10] Result: 59

[3, 2] Result: 5






[16, 4] Result: 22


Captain: Above and Beyond - Leadership
Teucer stands on the bridge of the ship. "Gunnery prepare for a barrage. We need to end this fight before we lose an Elysia Typhonis. Lets push the weapons to the limit here."
(Can I use leadership/Wis?) (edited)

[6, 3] Result: 13 Reason: Leadership/Char (+1 if using wis)
Above and beyond success - +5 CP
10 CP
Gunnery:
Fire All guns - 3 CP
Fire All guns - 3 CP
Fire All guns - 3 CP
Wpn 1 Torpedo Launcher - Cruiser
13/miss 23/13 9/miss (AP20) Total: 13
Ammo 2/8
Wpn 2 Torpedo Launcher - Cruiser
14/miss 20/15 21/15 (AP20) Total: 15
Ammo 2/8
Wpn 3 Flak Battery - Patrol boat 1
16/4 13/11 26/11 (AP10) (edited)






[9] Result: 10
[8] Result: 9
[15] Result: 16

[15] Result: 16

[5, 1] Result: 9

Starting CP 5
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire All Guns (1 CP)
Gunnery: Fire All Guns (3 CP)
Torpedo Launcher - CA Heavy Frigate
(4/-) (14/-) 4 Ammo left
Multifocal Laser - CA Heavy Frigate
(23/5) (22/4)
Both Plasma Beams - CA Heavy Frigate
(5/-) AP10 (21/8) AP10 (10/-) AP10 (21/12) AP10

Starting CP 5
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire All Guns (1 CP)
Gunnery: Fire All Guns (3 CP)
Torpedo Launcher (AP 20) - CA Cruiser
(17/14) (17/18) 4 Ammo left
Multifocal Laser (AP 20) - CA Cruiser
(14/2) (10/3)
Both Plasma Beams (AP 10) - CA Patrol Boat 2
(12/9) (9/9) (7/7) (14/7)

Elysia Typhonis 1 5CP
Support Department Gunnery
Fire All Weapons (1CP)
Fire All Weapons (3CP)
Wpn 1 Torpedo Launcher - CA Free Merchant 1
(15/14) (13/18) AP20 3 Ammo left
Wpn 2 Torpedo Launcher - Free Merchant 1
(16/12) (15/11) AP20 3 Ammo left
Wpn 3 Flak - CA Free Merchant 2
(21/8) (9/13) AP10

Starting CP for each Fighter 5
(All same actions)
Captain: Support Department - Comms (0 CP)
Comms: Crash Systems (0 CP)
Comms: Crash Systems (2 CP)
Comms: Crash Systems (2 CP)
All Fighters crash systems against CA Carrier
6 fighters * 3 crash systems each = 18 total crash systems
As rolled: Same rolls, summarized:
vs 6 vs 5 x1
vs 8 vs 6 x1
vs 12 vs 7 x2
vs 10 vs 8 x4
vs 7 vs 9 x3
vs 10 vs 10 x4
vs 9 vs 12 x1
vs 13 vs 13 x1
vs 5 vs 14 x1
vs 8
vs 9
vs 8
vs 7
vs 10
vs 9
vs 10
vs 14
vs 8


Starting CP 5
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire All Guns (1 CP)
Gunnery: Fire All Guns (3 CP)
Torpedo Launcher - CA Patrol Boat 1
(10/10) (17/11) 4 Ammo left
Multifocal Laser - CA Free Merchant 2
(15/3) (15/5)
Both Plasma Beams - CA Free Merchant 2
(24/12) AP10 (7/14) AP10 (19/11) AP10 (9/14) AP10

Starting CP 5
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire All Guns (1 CP)
Gunnery: Fire All Guns (3 CP)
Torpedo Launcher (AP 20) - CA Cruiser
(22/15) (12/15) 4 Ammo left
Multifocal Laser (AP 20) - CA Patrol Boat 2
(13/2) (10/5)
Both Plasma Beams (AP 10) - CA Patrol Boat 2
(18/13) (19/12) (non-nat 20/12) (10/6)

Starting CP 5
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire All Guns (1 CP)
Gunnery: Fire All Guns (3 CP)
Torpedo Launcher (AP 20) - CA Patrol Boat 2
(crit/39) (17/13) 4 Ammo left
Multifocal Laser (AP 20) - CA Patrol Boat 3
(7/3) (22/2)
Both Plasma Beams (AP 10) - CA Patrol Boat 3
(4/16) (20/14) (20/12) (17/13)



Elysia Typhonis 2 5CP
Support Department Gunnery
Fire All Weapons (1CP)
Fire All Weapons (3CP)
Wpn 1 Torpedo Launcher - CA Patrol Boat 2
(7/16) (18/10) AP20 3 Ammo left
Wpn 2 Torpedo Launcher - CA Patrol Boat 3
(24/18) (11/8) AP20 3 Ammo left
Wpn 3 Flak - CA Patrol Boat 2
(11/9) (20/6) AP10


Starting CP for Paivatar +5
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire One Weapon (0 CP)
Gunnery: Fire One Weapon (2 CP)
Gunnery: Fire One Weapon (2 CP)
Emergency Thruster boost +2 Speed: 2 round remaining
Shot 1: 21/22
Shot 2: Miss
Shot 3: Miss
All are AP20 (edited)
[16] Result: 21
[4] Result: 9
[6] Result: 11
Reason: Paivatar (E-Thrust Active) Vortex Tunnel Inducer (AP20, Clumsy) vs CA Supercarrier

[19, 1, 1] Result: 22 Reason: Paivatar Vortex Tunnel Inducer damage vs CA Supercarrier

Typhon Carrier 5CP
Captain: Support Department - Gunnery (0 CP)
Gunnery: Fire One Gun (0 CP)
Gunnery: Fire One Gun (2 CP)
Gunnery: Fire One Gun (2 CP)
Wpn 1 Spike Inversion Projector - CA Fleet Cruiser
(5/17) (22/7) (14/15) AP15 



[9] Result: 12

Wycerim Starting CP 5
Katalin Spacy Captain +2
Support Department Gunnery
=Ivan has 9 CP to play with
Wycerim - Gunnery
Fire One Weapon + Target Systems - Carrier Gravcannon (0+1 CP)
Fire One Weapon + Target Systems - Carrier Engines (2+1 CP)
Fire One Weapon + Target Systems - Carrier Engines (2+1 CP)
All attacks include -4 to hit, all damaged already halved, rounded down
Torpedo Launcher 1 (AP 20); consuming three out of four remaining rounds; other torpedo tube still has 4/8 shots remaining
Vs. Gravcannon (28/9)
Vs. Engines (25/6)
Vs. Engines (24/4)
If shots make it through armor, Gravcannon is disabled and/or engines take up to -2 to rating (Edit - corrected torpedo remaining ammo) (edited)




Elysia Typhonis Starting CP:5
Support department Gunnery
Fire All Weapons (1CP)
Fire One Weapon + Target Systems - Carrier Engines (2+1CP)
Remaining CP:1
Wpn 1 Torpedo Launcher - CA Fleet Cruiser
(17/13) AP 20 1/8 Ammo Remaining (reload required, 1/1)
Wpn 2 Torpedo Launcher -
(17/12) AP 20 1/8 Ammo Remaining (reload required, 1/1)
Wpn 3 - Flak (Not going to roll, I don't think it has anything to target)
Fire One Gun :
Wpn 1 Torpedo Launcher AP 20 0/8 Ammo Remaining (reload required 1/1)
(8/miss) (edited)





















































[4, 3] Result: 8 Reason: show them what the street has taught you












































































































































[3] Result: 3











[6, 3] Result: 9








[3] Result: 3









































[14] Result: 22

[6] Result: 6

[9] Result: 15
[15] Result: 21

[6] Result: 6







[2] Result: 8 Reason: sword on ivan

[4] Result: 12 Reason: laser weapon on ivan













































































[3, 2] Result: 10

[6, 6] Result: 20











[8] Result: 8

[1] Result: 1

[10] Result: 10


















[6, 4] Result: 10 Reason: sneak/dex check





[5, 2] Result: 6
























































[1, 1] Result: 2 Reason: Sneak/dex for going to barn

[6, 4] Result: 10 Reason: Sneak/dex for going to barn take 2

[3, 1] Result: 6


[5, 2] Result: 7
























































































































































[2d6+1] Roll: [5, 1] Result: 7


[2d6+5] Roll: [4, 3] Result: 12










































































































































































[2d6+0+0] Roll: [6, 4] Result: 10








































